Treeset

Asset Studio / developer example

From three GLBs
to a playable workshop.

A small browser example turns separately produced local props into a scene you can walk through, rearrange and save. Try it before installing Asset Studio.

Published example · October 8, 2026 · JEONG WOOCHEOL

Three props, one small task.

A robot brings three glowing cells to the workbench. Each delivery lights a prop. Afterward, choose a prop, move it to a new position and save the scene layout.

  1. Produce individual files

    The Windows local workflow produced a storage crate, workbench and shelf with separate GLB, editable Blender source and thumbnail files. Each source was reopened independently.

  2. Use the actual models

    The example checks the bytes and SHA-256 of each GLB before displaying it. The models keep their metre scale and Y-up orientation; collision bounds use their footprints.

  3. Keep an editable scene

    Arrange the props on the floor, rotate them and save a new JSON file. Reopening that file restores the layout. The original GLB and Blender files stay unchanged.

Inspect what goes into the scene.

These three actual GLBs total 242,460 bytes and 3,348 triangles. They use simple PBR materials and have no image textures. These counts describe the props, not the entire scene or a measured frame rate.

The scope of this example.

This is a developer-built web example using existing local procedural outputs. It introduces a real way to try the assets and inspect their files.

What you can try

Keyboard and on-screen movement, pickup and delivery, solid prop collision, layout changes, scene JSON save/reopen and PNG capture. The example loads files from this website and stores layouts in your browser.

How Claude fits

The separate Claude Code planning source prototype turns creator-approved briefs into asset instructions and review checks. Live Claude execution remains pending. This workshop did not call Claude or an image-generation provider.

Inspect the Claude prototype

Platform and quality boundaries

Browser gameplay does not establish new Windows or macOS desktop support. This example does not demonstrate image-to-3D, texture baking, rigging, animation production or game-engine import beyond this Three.js scene.

Published desktop releases

Feedback and development

This is an initial developer example. We have no external user feedback or verified Claude usage to report yet. Try the workshop and share the task, platform and result when reporting an issue.

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